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4EC6.3 COMPUTER GRAPHICS |
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UNIT 1 |
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: Introduction to interactive computer graphics, picture analysis, overview of programmer's |
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model of interactive graphics. Fundamental problems in geometry, Hardware for Computer Graphics. |
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UNIT 2 : BASIC RASTER GRAPHICS - |
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Scan conversion algorithms for line, Circle, Ellipse, Filling |
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algorithms, Line Clipping and Polygon clipping. |
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UNIT 3 : GEOMETRIC MANIPULATION : |
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2 D and 3 D Transformation, Composite Transformations, |
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Concept of Homogenous Coordinates Viewpoints. |
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UNIT 4 |
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: |
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ELEMENTRY 3 D GRAPHICS |
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– Types of Projections, Vanishing Points, specification of 3 |
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D View, Matrices for Parallel and Perspective Projections. |
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Visibility ; Image and object precision, z-buffer algorithms, area based algorithms, floating horizon. |
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UNIT 5: RENDERING - |
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Ray tracing, antialiasing, Gourard and Phong Shading. |
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Curves and Surfaces : Parametric Representation, Bezier and B-Spline curves. |