4EC6.3 COMPUTER GRAPHICS

UNIT 1

: Introduction to interactive computer graphics, picture analysis, overview of programmer's

model of interactive graphics. Fundamental problems in geometry, Hardware for Computer Graphics.

UNIT 2 : BASIC RASTER GRAPHICS -

Scan conversion algorithms for line, Circle, Ellipse,  Filling

algorithms, Line Clipping and Polygon clipping.

UNIT 3 : GEOMETRIC MANIPULATION :

2 D and 3 D Transformation, Composite Transformations,

Concept of Homogenous Coordinates Viewpoints.

UNIT 4

:

ELEMENTRY 3 D GRAPHICS

– Types of Projections, Vanishing Points, specification of  3

D View, Matrices for Parallel and Perspective Projections.

Visibility ; Image and object precision, z-buffer algorithms, area based algorithms, floating horizon.

UNIT 5: RENDERING -

Ray tracing, antialiasing, Gourard and Phong Shading.

Curves and Surfaces : Parametric Representation, Bezier and B-Spline curves.