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7 IT 8. COMPUTER GRAPHICS LAB |
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1. Implementation of line generation using slope’s method, DDA and Bresenham’s algorithms. |
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2. Implementation of circle generation using Mid-point method and Bresenham’s algorithm. |
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3. Implementation of ellipse generation using Mid-point method. |
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4. Implementation of polygon filling using Flood-fill, Boundary-fill and Scan-line algorithms. |
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5. Implementation of 2D transformation: Translation, Scaling, Rotation, Mirror Reflection and Shearing |
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(write a menu driven program). |
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6. Implementation of Line Clipping using Cohen-Sutherland algorithm and Bisection Method. |
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7. Implementation of Polygon Clipping using Sutherland-Hodgman algorithm. |
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8. Implementation of 3D geometric transformations: Translation, Scalind and rotation. |
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9. Implementation of Curve generation using Interpolation methods. |
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10. Implementation of Curve generation using B-spline and Bezier curves. |
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algorithm, |
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11. Implementation of any one of Back face removal algorithms such as Depth-Buffer |
Painter’s algorithm, Warnock’s algorithm, Scan-line algorithm