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Name of Subject : COMPUTER GRAPHICS (7 IT 2) |
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Unit |
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Contents |
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Introduction to Raster scan displays, Storage tube displays, refreshing, flicking, interlacing, color monitors, display |
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processors resolution, working principle of dot matrix, inkjet laser printers, working principles of keyboard, mouse |
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I |
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scanner, digitizing camera, track ball , tablets and joysticks, graphical input techniques, positioning techniques, |
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rubber band techniques, dragging etc. |
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Scan conversion techniques, image representation, line drawing, simple DDA, Bresenham’s Algorithm, Circle |
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II |
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drawing, general method, symmetric DDA, Bresenham’s Algorithm, curves, parametric function, Beizier Method, |
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B-sp-line Method. |
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2D & 3D Co-ordinate system, Translation, Rotation, Scaling, Reflection Inverse transformation, Composite |
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III |
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transformation, world coordinate system, screen coordinate system, parallel and perspective projection, |
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Representation of 3D object on 2D screen. |
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Point Clipping. Line Clipping Algorithms, Polygon Clipping algorithms, Introduction to Hidden Surface elimination, |
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IV |
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Basic illumination model, diffuse reflection, specular reflection, phong shading, Gourand shading ray tracing, color |
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models like RGB, YIQ, CMY, HSV etc. |
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Multimedia components, Multimedia Hardware, SCSI, IDE, MCI, Multimedia data and file formats, RTF, TIFF, |
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V |
MIDI, JPEG, DIB, MPEG, Multimedia Tools, Presentation tools, Authoring tools, presentation